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Swamp Cemetery

UNREAL ENGINE

Brief:

Environment design and setup in Unreal Engine 4 for gaming purposes. The development process included all stages of location development, including concept art, blocking, creating or selecting the necessary 3D assets for the scene, assembling the location in the engine, setting up lighting and effects. The development also included setting up a character with a first-person view and its key controls.

The environment has two modes: day and night. Each of the modes has its own set of triggers that are programmed for the actions of the character in the scene.

Development pipeline:

  • Concept art;
  • Blocking;
  • 3d Assets creation and search;
  • Environment composing;
  • Shaders setup;
  • Lighting and VFX setup;
  • Camera and control setup.
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