Brief:
A game character creation process included the full cycle of 3D asset production from the concept art to final 3d model optimized for the game engine usage.
At the concept art stage the character was designed in several angles to create the clear picture of all parts. Then the 3d model was created using ZBrush tool and textured in Substance Painter software. The real-time rendering was made in Marmoset Toolbag using Metallic, Roughness, Normal, Albedo maps.
Tools stack: