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I’m Jesus Christ

Brief

I’m Jesus Christ is an upcoming desktop single-player open-world game that was initially developed on Unity by our team. The game world includes a 40 square kilometer environment with many cities, places and attractions around the Sea of Galilee from the time of Jesus Christ.

Scope of work included:

  • 3d assets creation;
  • 3d environments creation;
  • Set up the project with a big amount of data;
  • Dynamical landscape, assets, and quest loading;
  • Game optimization, GPU \ CPU profiling, deep profiling;
  • Light setup, post-process optimizations;
  • AI creation for NPC and bosses;
  • Missions points script;
  • Analysis of 3d assets, search for memory leaks, texture optimization;
  • UI implementation and logic.

Technical stack:

  • C#, Unity;
  • Various 3d tools for assets;
  • Various tools for animation and VFX;
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